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The Gnomes Points System (GPS) - How it works |
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Basics - A number of our old loot
rules have been kept and integrated in to the
GPS system: |
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Rule |
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Purpose of the rule |
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Each player can acquire a maximum of one
loot item per raid lock. |
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There are more people in a raid than
there are loot items generally, so this ensures as
many people as possible get a chance to
win something. Of course we don't know
what future raids will hold, so it may
be possible to change this rule for
particular raids. Of course, this rule
will be waived if nobody else needs an
item, as per the old system.
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Mains take priority |
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This is a rule that we sometimes
observed and sometimes didn't. The new
system will always give mains
priority, regardless of their position
in the rankings. The reason for this is
to ensure that everyone gets an equal
chance to equip their main character,
instead of watching others equip their
alts first.
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Class specific items |
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Pretty obvious really - only the class
eligible to wear/use that item can take
it. There may be times when an item that
isn't class specific is so
heavily geared towards a particular
class that an officer might highlight
this at the time, and ask other classes
to really consider whether they want to
take it. Nobody will be told they can't
roll, only advised that they should be
really sure they're going to use it
before taking it.
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You need all set pieces as the
opportunities arise |
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If you're intending to collect a set of
armour, then you must collect the pieces
in the order that the opportunity
arises. You will not be able to pass on
the first and second drops with a view
to picking up the final drop first. Of
course, if you don't want the set at
all, nobody is going to force you to
take any of it. |
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| The
new stuff - The new loot system is based on points.
Rest assured though, it is not a DKP
system, and should not be compared to one. The following describes
the new elements of the loot system: |
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Rule |
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Purpose of the rule |
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You get a point just for turning up (on
time) |
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Not all raids will be successful. Early
attempts may result in no boss kills at
all. Awarding a point just for turning
up is a means of recognising the
attempts that are needed to master
bosses in the first place, and rewarding
that effort. To qualify for this point,
you need to be ready to start the raid
on time! This is the Gnomes
though, not the military... the 'on
time' rule will only be applied when the
raid leader isn't aware of the lateness
in advance, and of course, real life
emergencies happen. This should
encourage raids to begin more promptly,
allowing greater time playing, and
therefore greater chances of success.
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You get a point for killing each boss |
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For every boss that dies, everyone
present gets a point. It doesn't matter
who got the killing blow, who did what
role, etc.. everyone gets a point. If
you get disconnected half way through
the fight, you still get the point. If
your cat throws up on your lap and you
have to unexpectedly stop for a while,
you still get a point. If, half
way through the raid, you decide to
quit, then you keep all points that
you've earned but don't earn the points
from the rest of the bosses. This makes
sure that everyone is fairly rewarded
for all the time they've spent
progressing through the raid, regardless
of how far they go.
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Your points are safe |
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Nothing you can do will result in points
being deducted from your total, except
of course, for winning loot. In
other words, you will never be
negatively penalised by having points
deducted for whatever reason.
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Cost of loot items |
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The cost of each item of loot depends on
which raid you are doing. The cost will
generally equal the maximum number of
points it is possible to earn in that
raid. For instance, if there are 9
bosses in a particular raid, then the
cost of an item would be 10 points (9
points + 1 for turning up). The
reason for this is to keep a lid on the
number of points that can be earned, and
to help ensure the loot is evenly
distributed. Of course, if raids come
along with much higher amounts of loot
than we're used to, the price will have
to drop accordingly :) There will be no
bidding for any items - the cost of loot
remains fixed, regardless of how much
you want it.
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The person at the top of the list gets
first refusal |
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The loot order list is sorted so that
all mains are at the top, and all alts
are at the bottom. Both groups are then
sorted so that those with the most
points are at the top. When a loot item
drops, the main with the most points
gets first refusal, then the next main,
and so on. Only when all mains don't
need the item does the alt list come in
to play, and the process repeats.
If there is more than one person at the
top of the loot list (i.e. equal points
to each other), then those people do a
simple /roll to decide who wins. In
practice, this should be very quick as
the loot order will be known before the
raid begins, and will remove the need
for those pesky rolling sessions, and
all the confusion and margin for error
they can bring.
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No debts |
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It will not be possible to go in to
negative points. If the current economic
climate has taught us anything, it's
that debt is bad :) |
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Points can only be spent in the instance
in which they were earned |
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You can not earn points in The Rift for
example, and spend them in say, Helegrod.
There is a separate system in place for
each raid. Your points will of course
accumulate over time, but they can only
ever be spent in that instance. If you
decide you'll never do another run in
that particular raid, any points you had
will be effectively lost. They won't be
removed from you of course, in case you
decide to go back in the future. This
rule exists because not everyone likes
every raid. Some people simply can't
play on certain regular raid nights due
to other commitments, despite wanting
to. |
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Points can only be spent on the
character who earned them |
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You cannot earn points on your main and
spend them on your alt, and vice versa.
This system is designed to get the
Gnomes main characters kitted out first
and foremost, and alts second. This will
of course put us in a better position as
a kin to conquer the biggest challenges.
Besides, not everyone has 5 alts to earn
points for their main character. This
system gives every single character an
equal and fair chance, rather than
giving people with a lot of playing time
on their hands an unfair advantage.
The
only time this rule won't apply is when
the raid leader actually asks a player
to switch to an alt for the good of the
raids success, in which case the points
will go to the character that actually
signed up in the first place if you want
to. |
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